r/o
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#ifndef SFONT_H
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#define SFONT_H
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_render.h>
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typedef struct {
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SDL_Texture *charset[256];
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} sdlfont;
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sdlfont *read_ega_sdlfont(SDL_Renderer *renderer, const char *filename);
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void render_sfont(SDL_Renderer *renderer, sdlfont *sfont, int character, int x, int y);
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void free_sdlfont(sdlfont *sfont);
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#endif
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/* vim: set sw=4 et: */
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